Modeled and textured this environment for an assignment to combine 2 different architectural styles, which is why there are two distinctly different buildings in the same scene.
This piece was made during the start of the COVID pandemic, when I had to briefly leave Brooklyn for home. The uncertainty of whether I'll be able to return to the US & NYC made this piece more relevant to my experience at the time.
I was also finishing up my first playthrough of The Last of Us series, which heavily inspired the style of texturing.
I was also finishing up my first playthrough of The Last of Us series, which heavily inspired the style of texturing.
Software Used: Maya, Substance Painter